Ambient Occlusion pass of my last painting. Process base model I made with just some scaled rotated Maya shapes.
Monday, February 10, 2014
Thursday, February 6, 2014
Slums
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Wednesday, January 22, 2014
Torus Habitat
Project i did for Eclipse Phase games "Transhuman" rule book a couple months back. It was a fun piece.
Tuesday, October 15, 2013
Alinias
Friday, September 20, 2013
Helius Prime
I like how this piece turned out, has a sense of heavy atmosphere that might not be such a good idea to breath in. Definitely an inhospitable alien world that was the look they needed for the project.
Alinias Interior
Thursday, December 20, 2012
Arabian Nights
Tuesday, November 13, 2012
Cyborg Commando
Tuesday, October 16, 2012
Zbrush Practice
Monday, October 8, 2012
Ridge City
Thursday, July 19, 2012
Old matte painting
Tuesday, April 3, 2012
Moonlight Matte
Sunday, April 1, 2012
Orbital Bombardment
Thursday, March 15, 2012
Shimmer Wind Lake
Thursday, March 8, 2012
old style still life study
New still life study, going for an oil painting old master type feel. A richness of color rather than photo real with a painterly traditional oils kind of look. I sampled an image from Gamblin's website of an old masters color palette in order to try and remain in that color range. Had fun and learned a lot painting this. It has been ages since the last time i painted something in this traditional typical bowl and fruits type of painting.
Friday, March 2, 2012
Materials Study
Heres a new materials study I did, pure lasso tool, soft and hard standard photoshop brushes and perspective, no 3D or photos used. Learned a lot.
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Here is the process for those interested.
1: Simple blocked in shapes with simple gradients.
2: Basic paint block in of the car and some background elements to get a feel of it all and simple textures
3: Perspective
4: Lasso tool cleanup using the perspective that was plotted
5: After elements are cleaned up some i started applying diffuse colors with simple Light and Dark Gradients of the diffuse colors.
6: Began placing the reflective qualities of the materials
7: Further reflection details and started to make the glass transparent and detailed background
8: Specular highlights and bloom along with other subtle light effects
9: Depth of field, sun glow, noise, color and saturation adjustments
Basically followed the process a 3D render goes through. Diffuse color > Light and shadow > Reflections > Specular > FX