Ambient Occlusion pass of my last painting. Process base model I made with just some scaled rotated Maya shapes.
Monday, February 10, 2014
Thursday, February 6, 2014
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Wednesday, January 22, 2014
Tuesday, October 15, 2013
Friday, September 20, 2013
Thursday, December 20, 2012
Tuesday, November 13, 2012
Tuesday, October 16, 2012
Monday, October 8, 2012
Thursday, July 19, 2012
Tuesday, April 3, 2012
Sunday, April 1, 2012
Thursday, March 15, 2012
Lake side study, several techniques used in combination all mashed up to see what would come from the different approaches and styles. Like how it turned out, has a good mix of semi-matte painting and painterly looseness to it. Might do more of these and try and develop this style further.
Thursday, March 8, 2012
New still life study, going for an oil painting old master type feel. A richness of color rather than photo real with a painterly traditional oils kind of look. I sampled an image from Gamblin's website of an old masters color palette in order to try and remain in that color range. Had fun and learned a lot painting this. It has been ages since the last time i painted something in this traditional typical bowl and fruits type of painting.
Friday, March 2, 2012
Heres a new materials study I did, pure lasso tool, soft and hard standard photoshop brushes and perspective, no 3D or photos used. Learned a lot.
Here is the process for those interested.
1: Simple blocked in shapes with simple gradients.
2: Basic paint block in of the car and some background elements to get a feel of it all and simple textures
4: Lasso tool cleanup using the perspective that was plotted
5: After elements are cleaned up some i started applying diffuse colors with simple Light and Dark Gradients of the diffuse colors.
6: Began placing the reflective qualities of the materials
7: Further reflection details and started to make the glass transparent and detailed background
8: Specular highlights and bloom along with other subtle light effects
9: Depth of field, sun glow, noise, color and saturation adjustments
Basically followed the process a 3D render goes through. Diffuse color > Light and shadow > Reflections > Specular > FX