Monday, February 10, 2014

Ambient Occlusion

Ambient Occlusion pass of my last painting. Process base model I made with just some scaled rotated Maya shapes.

Thursday, February 6, 2014


Matte painting that's almost ready to project onto some geometry except the foreground guy hes just there for the flat painting. It was a fun piece and I learned a lot while i was working on it. I will put up some process shots soon for those interested.

Feel free to Follow me and my work on any of these networks:

Twitter: @TheArtofSaul

Wednesday, January 22, 2014

Torus Habitat

Project i did for Eclipse Phase games "Transhuman" rule book a couple months back. It was a fun piece.

Tuesday, October 15, 2013


One of my favorite paintings I got to paint recently, it was a lot of fun making this piece come together. Also just finished up my artist Facebook page so feel free to like the page and keep an eye on me there.

Friday, September 20, 2013

Helius Prime

I like how this piece turned out, has a sense of heavy atmosphere that might not be such a good idea to breath in. Definitely an inhospitable alien world that was the look they needed for the project.

Alinias Interior

Interior painting i did for a project. It was fun painting something like a scifi clean room or facility interior. It started out with some thumbnails, move onto Modo for base 3d Mesh modelling, quickly added a material and lighting in Keyshot and rendered out to paint over to create this finished piece.

Thursday, December 20, 2012

Arabian Nights

An Aladdin inspired personal fantasy piece. Desert sunset and sand with the eerie magical warm glow of the sun.

Tuesday, November 13, 2012

Cyborg Commando

Weekend Zbrush Action, fun hard surface modeling practice. Should be a big help for my future environment work applying all these hard surface techniques.

Tuesday, October 16, 2012

Zbrush Practice

After a week of Zbrush boot camp and X-Files netflix episodes i ended up combining the two into this not so friendly grey alien. Learned a lot and look forward to working more often with Zbrush.

Monday, October 8, 2012

Ridge City

Personal painting i did for fun, been a while since the last time i got to do a loose and funky color palette sci-fi piece.

Thursday, July 19, 2012

Old matte painting

Old matte painting i forgot about that i had started on for a doomed project that got scrapped, figured id put it up now. Only had one afternoon of work on it but thats the nature of things, sometimes projects get canceled.

Tuesday, April 3, 2012

Moonlight Matte

Practice night time forest moonlight matte. would be nice to have had footage of a wolf climbing a rock i could composite into the right rock for fun. Maybe animate it someday in After Effects or Nuke.

Sunday, April 1, 2012

Orbital Bombardment

Space painting i made after experimenting with Terragen some. Its a neat program but I still prefer Vue for organic modeling of nature but Terragen is great for space based shots.

Thursday, March 15, 2012

Shimmer Wind Lake

Lake side study, several techniques used in combination all mashed up to see what would come from the different approaches and styles. Like how it turned out, has a good mix of semi-matte painting and painterly looseness to it. Might do more of these and try and develop this style further.

Thursday, March 8, 2012

old style still life study

New still life study, going for an oil painting old master type feel. A richness of color rather than photo real with a painterly traditional oils kind of look. I sampled an image from Gamblin's website of an old masters color palette in order to try and remain in that color range. Had fun and learned a lot painting this. It has been ages since the last time i painted something in this traditional typical bowl and fruits type of painting.

Friday, March 2, 2012

Materials Study

Heres a new materials study I did, pure lasso tool, soft and hard standard photoshop brushes and perspective, no 3D or photos used. Learned a lot.


Here is the process for those interested.

1: Simple blocked in shapes with simple gradients.

2: Basic paint block in of the car and some background elements to get a feel of it all and simple textures

3: Perspective

4: Lasso tool cleanup using the perspective that was plotted

5: After elements are cleaned up some i started applying diffuse colors with simple Light and Dark Gradients of the diffuse colors.

6: Began placing the reflective qualities of the materials

7: Further reflection details and started to make the glass transparent and detailed background

8: Specular highlights and bloom along with other subtle light effects

9: Depth of field, sun glow, noise, color and saturation adjustments

Basically followed the process a 3D render goes through. Diffuse color > Light and shadow > Reflections > Specular > FX

Wednesday, February 29, 2012


A quick afternoon study, simple shapes and more painterly than usual.

Monday, February 27, 2012

Ancient Peaks

Ancient Peaks practice matte painting... frigid mountain peaks with a lonely green tree. In real life i doubt this is even possible but i thought it would look interesting especially with such a lush green.

Thursday, February 23, 2012

Forest Practice

Some matte painting practice...

Tuesday, January 31, 2012

Water for Mars

Weekend Painting practice, was listening to an album by the same name and watched Total Recall recently. Inspired by the red planet to knock this out.